Boy, am I late this week! *cough* Well, I have a life outside of writing, too.
Without further ado, let me ramble a bit about battles on Overshadowed Earth. I will assume that everyone who reads this blog post has been exposed to the concept of magical combat. Whenever there is more than one person with access to special powers, it seems to be inevitable that magical battles will erupt. This as as true in Star Wars as it is in Harry Potter. Magical battles are grand affairs, where the author can allow their imagination to run wild. Fireballs fly across the battlefield, allies from beyond are summoned to fight, walls of ice and stone arise to block enemy moves… You can go buck wild.
It’s not the only way a battle can go, however. One of my favourite authors of all time, Dutch Tais Teng, described a battle between two archmages. They agreed on a location, arrived there, said hello and went into a tent together. They talked a little, and a few minutes later one man came out while the other lay stone dead on the ground. This was still a battle of significant magic, but instead of it being a battle of spells of destruction, it was a battle of names and symbols. Just as deadly, but a lot easier on the real estate.
There are any number of ways that a magical battle can shape up, depending on the tradition used by the combatants. When magical battles erupt on Overshadowed Earth (this does not happen as often as might be hoped by readers, but more often than the natives find desireable), there are certainly mages who follow the philosophy that big explosions make for a great way to determine who was right and who was wrong. But a powerful Mage could just as easily fill his opponent’s mind with illusions, leave them trapped forever in a dream. Or they could try to control their enemy’s mind more directly, attempt to enchant and dominate their foes with spells. There are as many different strategies as there are different people.
Now you may wonder what happens if a magic-user takes the field against someone without magic powers. Is it an instant slamdunk? If the mage is powerful, smart and skilled, it might be. But it doesn’t have to be.
A physical combatant who is quick enough on the uptake could run at a mage and beat them up, dodging spells as best they can. It’s not a perfect method (some spellcasters have the willpower to pull off fairly impressive moves even when being beaten), but it’s better than just standing there while someone fireballs you.
A psychic has the advantage of speed over most mages, who need to chant spells and make gestures. An expert who has gotten to the point that they only need the right thoughtform to activate a spell might approach psychics, who by definition use their abilities at the speed of thought. Not every psychic is going to be powerful enough to hurt, frighten or even kill an opponent, but they can distract people and hide themselves, raise minor obstacles and read their opponent’s mind to anticipate the next attack.
And of course there is the great equalizer: technology. While spells and psychic tricks exist that can protect the user against many weapons, it is difficult to sustain a barrier that is being fired on by a machine gun. Anyone and everyone can pick up a gun, floor the gas pedal to a heavy truck or get on an aeroplane and leave for foreign parts.
Fights can be decided by superior abilities on Overshadowed Earth, but even an archmage is not wholly invulnerable. Preparation, experience and keeping a new trick up your sleeve for every new situation are more likely to yield success to combatants.
In writing terms, this means you need to get creative for every battle. Fortunately, this can be a lot of fun…